Battle Crown

Game 3D and Texture Design

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It was a time of browser-based strategy games was on rise but things you could do in browser was limited compare to current options we have. We wanted to give players a beatiful interface with nice, 3d rendered-isometrical elements. 

I used SketchUp for 3D modelling and basic VRay for rendering. It was the first time I used a 3D software and I pushed the limits of internal texture editing  on vanilla version. it was fun and working on 3D was surprisingly rewarding for a UI designer like myself.

Modelling the Buildings

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Renders - Side View

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Renders - Isometric

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Selected Works

D / RACINGWeb & Tablet UI/UX Design

WesleyanDesktop UI Design

hayuVideo on Demand mobile and tablet app

DotmailerWeb App UI and Ux

Acremonte DistilleryResponsive Web Design

Deviant RobotBranding and Illustrations

WorkPlace - iPad AppMobile/Tablet Design

Better FacilitiesUX and Information Architecture

TicketmasterUX study on search functionality

Battle CrownGame 3D and Texture Design

Logofolio 1Logo and Branding 2010-2017